Gameplay

Databrawl's gameplay is simple; fight opposing teams and rack up KOs, build up a killstreak, and earn Badges.

The gameplay takes place within a section of a Standard Computer, which is a city-like zone with some sci-fi and modern elements, while also being simplistic in design.

Team Overview
There are four available teams that players are able to join; The two villainous Corruption teams (Viruses and Malware), and the two benevolent teams (Programs and Firewall Security). While the two villainous teams are identical in function with only visual differences, the Program and Firewall are two differently-functioning allied teams that both rely on each other.

Programs cannot fend for themselves as well as the other three teams, but they can use certain machines located on the map to support themselves and their fellow teammates. Firewall Security is tasked with both protecting Programs and destroying the Viruses and Malware. Meanwhile, the two Corruption teams are simply tasked with killing everything around them, including the opposing Corruption team, as the Virus and Malware teams are not allied, unlike the benevolent teams.

Bit Collection
Another task besides getting KOs that players have in-game is collecting Bits for their team. The Program team and the Firewall Security team share the same Bit-collecting progress bar, meanwhile the Viruses and Malware have their own individual progress bars. Along with this, the Programs and Firewall security have a higher amount of Bits required to boost their team, which is 625, opposed to the Corruption's 500 required Bits. Bits are collected differently depending on the player's team; if the player is on the Virus, Malware, or Firewall Security team, they collect bits for their team via killing other players, as players will drop bits upon death. They can also collect Bits without killing other players and simply approach an area where a player has died. Meanwhile, the Program team must scavenge for Bits randomly spawned around the map which do not come from dead players. The Virus, Malware, and Firewall Security teams cannot see the same Bits that the Program team can, and vice versa. This prevents the aggressive teams (Virus, Malware, Firewall Security) from trying to collect Bits like how Programs do, and prevents Programs from trying to collect Bits like how the aggressive teams do.

Once a team has successfully collected enough bits to fill up their progress bar, their team will receive a temporary damage, speed, and jump boost, which allows the players on the boosted team to attack stronger, move faster, and jump higher for the duration of the boost. This boost is indicated by a loud alarm noise and a written notification on the screen. While a team is boosted, meteors will also fall from the sky that correspond to their team. These meteors will damage enemy players (for Programs, it will also spawn food), and have no effect on the team that is boosted at the moment. After a duration of time, the boost will go away.

While a team is boosted, meteors that corresponded to their team used to fall from the sky. These meteors would damage enemy players (for Programs, it would also spawn food), and had no effect on the team that is boosted at the moment. These meteors were removed on May 2nd, 2021.

Spawn Characters
Each of the four teams in Databrawl have characters that players can automatically play as upon spawning into the map.

Standard characters (such as standard Programs, Viruses, Malware, and Firewall Security units) are one of the most common characters for a player to spawn as, and have standard stats.

Meanwhile, non-standard characters are less common. One example of non-standard characters is the Brawler characters (such as Virus/Malware Brawlers, and Firewall Executors) and Program Chubbs, which are larger, faster, and stronger variants of the standard characters. Another example of non-standard characters are Nybbles, (such as the Virus/Malware Nybbles and Program Gyggles) which are support characters that are only playable by the two Corruption teams and the Program team. Then, there are the Rare Spawn characters, which are even less common than the aforementioned non-standard characters, and have their own set of unique properties. Having the chance of spawning in as any of the non-standard characters can be avoided by pressing the "Play as Default" button, which will force the player to spawn as a standard character. Support characters (such as Nybble/Gyggle, Byte, Captured/Infected Chubbs, Captured Bytes, Cookie [which was removed from support], and Mediwall) can be obtained by pressing "Play as Support" button.

Nybbles/Gyggles can either "slap" allies to give them items or use the items themselves (with the exception of not being able to use mines). Corruption Nybbles can also charge into enemies. However, Gyggles are unable to charge.

Bytes are able to help allies by slowly bringing down the health of enemies or healing allies. Scout and Corruption bytes can damage, meanwhile Program Bytes and Captured Bytes can only heal and have no attacks. These "Healing Bytes" are especially useful to tanker classes like Bloatware and Bodiers.

Captured/Infected Chubbs are buffed Program Chubbs that only spawn on Corruption Teams. However, unlike Chubbs on the Program Team, Infected Chubbs can only be obtained as support characters.

Mediwalls and Firewall Scouts are the only support characters for the Firewall Security team. Mediwall has a syringe which can either stab to damage enemies or shoot a ball of liquid that explodes and heals allies. Firewall Scouts function the same as Corruption Bytes. However, they can deal more damage than Corruption Bytes and they have more HP.

Special Token Collection
In addition to the characters that players can automatically play as upon spawning in, there are also Special Token characters that can be played as through collecting Special Tokens that spawn randomly around the map. These characters correspond to the team that the player is on, with evil Special Token characters being obtained through playing on either the Virus or Malware team, and benevolent Special Token characters being obtained through playing on the Program team. The Firewall Security team cannot collect these Tokens, however.