Coins

Coins were a collectible in Databrawl's Battle Zone. These Coins have one purpose: to be collected by Corruptions or Programs and Firewall Security units.

While Programs can see these Coins all over the map, the only way Corruptions can get them is by killing Programs, even if they don’t have coins. Firewall Security units also cannot collect Coins like Programs, and must kill Corruptions to obtain Coins.

When these Coins are collected, they are automatically placed into the corresponding team's boost progress bar. There is no limit to how many Coins a player can collect at once.

Once a team collects enough Coins to fill up their boost progress bar, their team receives a boost. For Programs and Firewall Security, the boost involves Program meteors (which drop food upon making contact with the ground) and Firewall meteors (which damage Corruptions upon making contact with them) that fall from the sky. For Viruses and Malware, corresponding meteors fall from the sky (which only do damage to enemies with no food-dropping mixed in). When the boost is activated, the teams also get a stat boost, whereas their attack damage, jump height, and movement speed are increased. The boost in its entirety only lasts temporarily, and eventually the boosted stats and meteor shower will end.

Programs and Firewalls require 625 points in order to start their boost event, and Corruptions require 500 points to start their event for their team.

As of September 27, 2020, they were replaced by Bits.

More Facts

 * When Coins were first added to the game, players had a limited number of Coins they could collect at once depending on what character they were playing as. These Coins had to be deposited at certain team-oriented points on the map, with Viruses and Malware donating their Coins to their respective flag posts within their spawns, & Programs and Firewall Security units donating their Coins to a big red steaming machine at the Little Hill location. This meant that in order for boost progress to be made, players had to walk all the way back to the correct team-oriented point. If teams tried to donate Coins to an incorrect point, nothing would happen. Upon donating their Coins to the correct point, their Coins would be contributed to their team's boost progress bar by 2's (so if the player had 10 Coins, their Coins would be deposited by -2 as they stood at the base, so it would go from 10 Coins to 8 Coins to 6 Coins and so on). Once the correct point had received enough Coins, it would provide the corresponding team with a stat boost and meteor shower like how it currently works. The "dropping off Coins at a certain point" mechanic was more than likely changed to the current "points collection" mechanic due to player suggestions that stated that walking all the way back to their team's point was an unwelcome disruption to the flow of the gameplay.
 * When Coins originally followed the "drop off Coins at a certain point" mechanic, it was originally planned for the Corruption teams' drop-off points to be Virus/Malware Hosts, however this concept was dropped in favor of the flag poles due to their much simpler design.
 * Team Boosts usually last for around 1 minute and 30 seconds.