Malware/Host

Malware Hosts are a large, extremely powerful class variant of Malware. They look fleshy and organic unlike most other variants of Malware. They also have a giant, blue trapezoidal eye with a square-shaped black pupil in the middle of their body. They have Malware symbols all over their face around the eye area, with the symbol on top of the center of their eye resembling a standard Malware head.

Lore
Malware Hosts are stationary beings who attach themselves to walls and other kinds of structures, essentially merging themselves with the structure they choose to attach themselves to. Once they're attached, they don't go anywhere because they can't really move around too much on their own.

Malware Hosts are created via a ritual that involves Program Hearts. First, around a million Program Hearts are gathered then crushed into a thick goo. Then, a Malware proceeds to sacrifice themselves into a goo-like substance in order to make a Malware Host. In order for the Host-making ritual to work properly, the sacrifice must be a greater Corruption (something more powerful than a standard Malware in this case), which could be a Malware Brawler, an Advanced Malware, etc. The sacrificed entities who become Malware Hosts retain their memories from their past life, and in some cases, they retain the exact same personality they had prior to the transformation.

Weapons/Abilities
Unit Spawning - Malware Hosts have the ability to spawn basic units of of their species (in this case, Malware) and of any class/variant. Malware Hosts are also not contained to a limited spawning range when they spawn the units. The lack of limitations on Malware Hosts' spawning abilities distinguishes their spawning abilities from those of Malware Summoners, who are more limited in their spawning abilities.

Mind Control - Malware Hosts have the ability to mind-control all of the units they spawn at once, with few Malware being able to escape the mind-control. Malware Hosts are capable of controlling millions and millions of units at once. Typically, once the destructive work is done, Malware Hosts allow their previously mind-controlled soldiers to roam around the computer freely until they are needed again.

Merging/Linking - Malware Hosts have the ability to ally with other Malware Hosts and merge with them. Merged Malware Hosts have a greater influence than standalone Malware Hosts. When more than 12 Malware Hosts merge together (which is an uncommon occurrence as Malware Hosts usually cease merging at the normal maximum of 12), they form a Greater Host, which is an even more powerful variant of Malware Host. Few Malware are able to resist the influence of Greater Hosts, with one of the only known ones being able to do so being Malicious. Malware Hosts can also choose not to merge and to instead link their flesh together to form "Knowledge Veins". Knowledge Veins connect the minds of the Malware Hosts involved. A nearly infinite amount of Malware Hosts can link together and form Knowledge Veins, unlike with merging where there's usually a limit of 12 Malware Hosts.

More Malware Host Facts

 * A Malware Host was the very first ever kind of Host to be shown, with a Virus Host being shown quickly after.
 * Malware Hosts and Virus Hosts were originally planned to be Coin drop-off points in Databrawl's Battle Zone, however, flag posts were used instead until drop-off points were ultimately removed from the game. This was due to the complexity of the Virus/Malware Hosts' design, which would be more difficult to model than the flag posts.