Bloatware/Main

Bloatware are morbidly obese Programs who take up much more data than what they need to function, reducing their usefulness. In most cases, Bloatware are already their massive size from the very beginning of their lives and usually do not increase or decrease in mass during their lifetime.

(Before lore changes, Programs could become Bloatware if they consume too much food too often. This is no longer the case.)

Lore
Canonically, Bloatware are often rude and don't like having their flaws called out (a notable outlier is Bloaty). Also canonically, they tend to be homeless or poor, often both at the same time. Due to this, they tend to reside in the abandoned areas of Computers. However this isn't always the case, Bloatware are capable of living the life of a normal Program, albeit a bit more room is needed.

Databrawl (Battle version)
In the battle version of Databrawl, Bloatware is one of the several Special Token characters for the Program team.

Upon death, Bloatware drop Bloat Blobs which can be used by Corruptions. When used, it will spawn food. If the Bloat Blob has eyes on it, it will spawn a Program Heart on its third and final use, which is useful for a last wind fight.

Stats
In the Battle Zone, Bloatware have 875HP. They also have a walkspeed of 17 studs per second, one of the slowest walkspeeds out of all of the characters in the entire game. Due to the fact that they are very slow, they have a hard time running away from enemies. Ironically, Bloatware cannot consume food to regain health, and instead rely on Princess RAMs, Passionwall Security units, Program Bytes and Mediwall to heal.

Weapons/Abilities
Food Spawning - As a passive ability, Bloatware are capable of spawning food (like Program Chubbs and Software), but the food is uncontrollably spawned from their bodies at random intervals. The spawned food has a chance of being Special Food. Special Foods come in golden bags instead of the usual green bags, and they heal much more compared to normal food. These Special Foods are: Personal Data Pizza, Triple Data Burger, and Rotisserie Data Chicken. (In Databrawl Roleplay, players can manually spawn the food, but it is launched in a randomized direction each time.)

Flubber Clubbers - Bloatware have the ability to punch using their "Flubber Clubbers" (their fists), which deal 32 to 36 damage. Bloatware punches can launch most of their targets a short distance (unless a target has knockback resistance). The attack has a 1.75 second cooldown and is categorized as a "Fatty Hands" attack.

Bloat Stampede - Bloat Stampede allows the Bloatware to start spinning forward at a faster speed than the normal walkspeed, at the end of the spin they get dizzy and stop moving for a moment, the charge may knock over enemies that stand in your path. Enemies that are directly hit with the attack will receive 36 to 40 damage. Crashing into a wall causes damage to enemies within a certain area around the Bloatware. This AOE damage ranges from 16 to 20. Various silly sounds accompany this ability for comedic effect. The attack has a cooldown of 15 seconds.

Mine Knockback Resistance - As a passive ability, Bloatware will have knockback resistance from Mine blasts.

More Bloatware (Regular) Facts

 * DuncanDunclub, the creator of this behemoth, has stated a clear disliking for Bloatware, as he believes they are useless blobs that are to be thrown out of the computer. Basically, they are a waste of space. However, this was later confirmed to be little more than a gag.
 * Bloatware are often picked on by players and the community at large. They are almost always targeted due to their inherent food spawning ability and the fact that they drop Bloat Blobs (a item that spawns food 3 times before it vanishes) when they die.
 * A running joke in the community is that of the Bloatware requiring soup (usually spelt “soupe”), originating from a comic strip made by kyomaku.
 * The strip also featured Chef Cookware.


 * When Bloatware were first added to Databrawl's Test Version, they had 1000HP, could move faster, could attack faster (but could not fling opponents), could consume food to heal, and were actually threatening in combat. Additionally, there could be multiple Bloatware on the battlefield at once, increasing how threatening they were. However, they did not drop Bloat Blobs upon death.


 * Bloatware were originally Token-earnable characters, but became Rare Spawns on February 2, 2020. This was eventually reverted.


 * Bloatware were originally restricted characters in Databrawl Roleplay (and were called "Major Bloatware" due to being full-sized Bloatware rather than the downscaled version that existed at the time which was simply referred to as regular Bloatware), however around August 2018, they became apart of Character Pack #1 (which was called Special Characters at that time). Later, when Bloatware were added to Databrawl around October 2018, Bloatware became restricted characters again. Then about a month later, they came back in Character Pack #1. Then, a few months later, they became public.
 * Bloatware was removed from public character packs a second time on February 14, 2021. This was due to continued excessive trolling and gross roleplay involving the character consuming others or otherwise displaying disgusting behavior. However, on June 20, 2021, they returned to Pack 3.