Scareware/Host

Scareware Hosts are a large, extremely powerful class variant of Scareware.

They are stationary beings who attach themselves to walls and other kinds of structures, essentially merging themselves with the structure they choose to attach themselves to. Once they're attached, they don't go anywhere because they can't really move around too much on their own.

They look fleshy and organic unlike most other variants of Scareware. They have a giant, purple downward-pointing arrow-shaped eye with a narrow downward-pointing arrow-shaped black pupil (which almost looks like a reptilian slit eye) in the center of it. They also have Scareware symbols all over their face around the eye area, with the symbol on top of the center of their eye resembling a standard Scareware head.

Scareware Hosts are created via a ritual that involves Program Hearts. First, around a million Program Hearts are gathered then crushed into a thick goo. Then, a Scareware proceeds to sacrifice themselves into a goo-like substance in order to make a Scareware Host. In order for the Host-making ritual to work properly, the sacrifice must be a greater Corruption (something more powerful than a standard Scareware in this case), which could be a Scareware Beast or some other stronger variant of Scareware etc. The sacrificed entities who become Scareware Hosts retain their memories from their past life, and in some cases, they retain the exact same personality they had prior to the transformation.

Weapons/Abilities
Scareware Hosts have the ability to spawn basic units of of their species (in this case, Scareware) and of any class/variant. Scareware Hosts are also not contained to a limited spawning range when they spawn the units.

Scareware Hosts not only have the ability to spawn Scareware units, but they also have the ability to mind-control all of the units they spawn at once, with few Scareware being able to escape the mind-control. Scareware Hosts are capable of controlling millions and millions of units at once. Typically, once the destructive work is done, Scareware Hosts allow their previously mind-controlled soldiers to roam around the computer freely until they are needed again.

Scareware Hosts also have the ability to ally with other Scareware Hosts and merge with them. Merged Scareware Hosts have a greater influence than standalone Scareware Hosts. When more than 12 Scareware Hosts merge together (which is an uncommon occurrence as Scareware Hosts usually cease merging at the normal maximum of 12), they form a Greater Host, which is an even more powerful variant of Scareware Host. Few Scareware are able to resist the influence of Greater Hosts. Scareware Hosts can also choose not to merge and to instead link their flesh together to form "Knowledge Veins". Knowledge Veins connect the minds of the Scareware Hosts involved. A nearly infinite amount of Scareware Hosts can link together and form Knowledge Veins, unlike with merging where there's usually a limit of 12 Scareware.