Category:Corruptions

Corruptions

Corruptions are evil entities who are the literal, personified embodiment of actual harmful computer software found in real life. They cause harm to computers across the Dataverse. Many of them are also capable of infecting and corrupting Programs and other computer inhabitants both while alive and when deceased. However, Corruptions cannot corrupt other Corruptions into their respective species (I.E. a Malware cannot corrupt a Virus into a Malware). Corruptions generally have a core inside of their head and torso. These cores are protected by multiple layers of crystallized material, with the layers becoming stronger and stronger as they go further inwards, meaning that the outermost layer is the weakest out of all of the layers. If layers are damaged, corruptions can cover them up with program flesh to create scabs on the wounds. If either one of these cores is exposed (such as through damage which tears apart the Corruption's outer layers), the core's material will expel out of the wound, causing the Corruption to die. The expelled core material is poisonous and can infect non-Corruption computer inhabitants who come into contact with it. Any non-Corruption inhabitant who comes into contact with this poison is required to proceed with immediate quarantine and disinfection before they can go back to normal activities.

Due to the fact that Corruptions are typically made of crystallized material, this gives their bodies a hard, crystal-like feeling to them. This means that when Corruptions get injured, they show damage that resembles damaged crystals, such as having cracks on their bodies.

"Corruption" is also an alignment for characters, used to mark which characters in Databrawl Roleplay are canonically evil and/or harmful to computers. This means that some characters, while they may not belong to the actual Corruption species, have the Corruption alignment.

There is also a character named Corruption.