May 2018 Databrawl Map Concept

The May 2018 Databrawl Map Concept was a scrapped concept for a Databrawl map that was created by DuncanDunclub on May 11, 2018.

The map was planned to be much larger than the map that was being used during the time of its conception. The scrapped map was also intended to have 2 spawn locations for Firewall Security players, 10 spawn locations for Program players (which was described in the Databrawl Discord server by DuncanDunclub as essentially allowing Programs to spawn "[...] basically anywhere"), 1 spawn location for Malware players, and 1 spawn location for Virus players.

At the spawn areas for Corruptions, it was planned for there to be landed Corruption ships and dedicated stores for weapons, consumables, and vehicles. These stores would have been tended to by Advanced Corruption NPCs. The weapon store would have showcased a smithy, the vehicle store would have had vehicles that would've spawned directly from one of the landed ships, and the consumable store would have had a Captured Chubb in the background being forced to endlessly produce the purchasable food items. Among the purchasable food items, Program Hearts would have been purchasable. Each food item would have been priced based on how much HP it restored. This would have made Software Sweets food the cheapest, McDod food semi-expensive, and Program Hearts the most expensive. Other teams would not have been able to access the Corruption spawns, most likely including the opposing Corruptions themselves (i.e. Viruses not being able to enter the Malware spawn and vice versa).

Similarly to the Corruption spawns, it was planned for the Firewall spawns to also have stores where items could be purchased, though these particular stores would've had significantly reduced prices in comparison to the stores at the Corruption spawns. According to DuncanDunclub, this would've been due to the fact that the Firewalls are "[...] being assisted by Programs, who are willing to assist [the Firewalls] any way they can, even if that means slashing prices down". At the Firewall spawn stores, there would've been a lack of Corruption-related items such as Program Hearts and different weapons. It was also planned for the map to have chutes within the walls nearby the Firewall spawn areas. Firewall vehicles were planned to come out of these chutes.

The store items at the Corruption and Firewall spawns were planned to have been purchasable via Bits. Said Bits were planned to have been earned solely via in-game activities (no Robux-based purchases) such as killing enemies and performing certain tasks. For Corruptions, two of the planned tasks would have been robbing the Bits Exchange Databank and destroying parts of the map. Meanwhile for Programs it was planned for them to "[...] keep food flowing" -DuncanDunclub as a Bit-earning task, which most likely meant repeatedly producing food and keeping allies fed. For Firewalls, their main Bit-earning task would have been to kill Corruptions.

More Facts

 * It was once possible to view the scrapped May 2018 map up close via the visiting the link https://www.roblox.com/games/1752986862/Databrawl-Map-Concept and opening the game. However, this Roblox place is now closed and can no longer be entered.
 * Alongside the once planned addition of this map to Databrawl, two gameplay mechanics (which were scrapped alongside the map) were also planned to be added to Databrawl at the same time of the map's conception. One of these gameplay mechanics was the Data Miner weapon being able to produce Bits upon each successfully landed hit on an enemy. This would have been different from the current mechanic that causes enemies to drop Bits upon death (and not upon being hit without dying) regardless of what weapon they are killed with. The second scrapped gameplay mechanic intended to be included with the map was the "piggyback feature", which would've allowed up to 2 players to ride on the shoulders of a teammate.
 * According to DuncanDunclub, the vehicles that were planned to be included with this map would have "[...] most likely [been] default exclusives, meaning bytes and brawlers [could not] drive them".