What's on your mind?
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i need help trying to figure out how to make a team select that also changes the player models (like in db battle)
I have 4 player models, each rigged, and I need help making the DB Battle Team Selection (I'm trying to make a good fangame for once)
I was messing around with Scareware, and ended up doing this
Final picture is me standing ON the caves
In order to do it, you just need an access code and an @@
When i used the access code on it, messages started appearing onscreen, and the screen slowly got darker
Video proof: https://youtu.be/GQWsDEJDfuE
I couldn't decode the blinding message, but the other ones decoded to this:
"Soon shall our worlds be connected, soon shall the world be blanketed in a profaned dark."
So uh, thoughts?
Spawners are new corruption class that replaces both captured program bytes and chubbs. personally idk why did devs do that but i noticed that spawners get awarded for playing aggresively: they get healing charge for that and get healed in return to not die by doing that. maybe they replaced old healers with spawner because of a camping in base problem? idk its just a theory. i like the idea of aggressive healer with reward in return but i think devs could do better.
Spawners arent really great at being aggressive: lets take a mediwall for example. spawners have a low damage, lower than mediwall. they both have the same attack speed so mediwall are just overall better at dealing dmg. btw i calculated a lil and premium programs have better dps than spawner. i think mediwalls also have worse dps but their dps and programs dps range isnt as great as spawners and programs dps range. to kill a default unit, spawners need 4 hits and mediwalls only 3.
Spawners have a healing ability tho, but its not helping much. spawners can heal themselves by 20 hp only if they hit enemy 3 times. first of all: they need to hit targer three times, but enemies wont be a punching bags. they will either have better dps than you or have a bigger range. spawners staff dont have a really big range. they will kill you faster that you will kill them.
Second of all: it heals you only by 20 hp which isnt a lot. it gives you like +20 hp so you roughtly get 110 hp. and you need to get 3 hits on enemies faster than they kill you (pretty hard to do). you probably wont be able to hit enemy 6 times to heal second time. it will take you more than 6 seconds. it doesnt even tank a lot. most of weapons deal more than 20 damage. the best result for you is to barely survive a fight with below 20 hp so you are just gonna be easily killed by other dude.
One of the reason to be aggressive: to get some healing charge. but the thing is the cooldown of healing ability is really low. you dont even need to be aggressive to get charge rq. you can just wait for it to recharge. btw another thing: almost all abilities with a charge bar have one feauture: after using them they will stop recharging by themselves for around 5-10 seconds. usually you still can recharge them by hitting enemies (mediwalls syringe can get recharged the same way) but not with spawners stuff. you wont be able to recharge them even after hitting your enemies which just sucks
Mediwall and spawners are pretty different: mediwall is better at combat due to better damage and ability to heal urself by just standing at healing aura (i also feel like mediwall is faster than spawner but im not sure) while spawner is just better at healing teammates. but for some reason spawner is the one who has like million of features to make him more aggressive which just fail. its great that they have different playstyles, but the thing is they are from opposite teams. good team has software, chubb, byte, bloat, mediwall: all of them have different playstyles. while corruption team has only 2 healers with the same function and one of them is objectively better than the other one.
What i want to say? we need characters that fun to play as. mediwall is actually fun to play unlike spawner. we all want to get fun from playing databrawl. thats why when low hp specials ask for a healer we dont really want to do that. we didnt pick removed healers and spawner because we like to play as them but just because we like to help our team. its ok to like playing spawner and its ok if you find him fun. but with new weapons update its just more fun to play as default rather than as a healer.
Make him more aggressive. buff his dmg to 28-30 or smth. increase speed to 25 if he already doesnt have that walkspeed stat. make him heal for 15 hp every 2 hit. in return make his staff ability recharge for 25 seconds to make it reasonable to play aggressive. maybe nerf his healing a lil. and make him actually able to recharge his stuff by hitting enemy after you use it. these are just ideas and he can be more fun in other way.
This is just my opinion. its ok if you disagree with it.
OKAY SO I THINK ONLY DUNCAN OR XTRIEL HAS ACESS TO IT BUT THEY CAN OPEN THEY BASEMENT AND IT OPENS THEN CLOSES THEN CLOSES AND THEN OPENS AGAIN AND IT STARTS DOING IT RAIDLY UNTIL A FART REVERB SOUND PLAYS you cant go in it thats it the basement is useless and jsut a hoax btw it uses the bloatware wall hit close effect
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