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Legacy Lore

This page contains many lore elements that are not considered part of the new, official lore. It's very unlikely that it will still be considered canon for new lore, but will maintain relevance in old lore.

Captured Characters


Captured Characters are characters who have been captured by a character faction, such as:

RobloxScreenShot20191018 143844759 (VIRUS CAPTURED PROGRAM)

Captured Programs are Programs who have been captured by another character faction. So far, the only captured variants of Programs seen in-game are Virus-captured and Malware-captured.

Corruption-Captured[]

When captured by Corruptions such as Viruses or Malware, Programs are taken to their captors' base and forced to endlessly mine Bits with the Bitminers that their captors give to them. One of the ways that Corruptions capture Programs is through taking them to the capture holes at their base/encampment.

The Corruptions have tracking devices that they use to help them keep track of captives and prevent them from escaping. Captured Programs are also given collars that correspond to their captor's style. These collars have IDs on the back of them (which is the Player's Roblox ID in-game) that help the Corruptions keep track of their captives and prevent them from escaping.

Corruptions also use chains to restrain captured Programs. The chains are attached onto the captured Programs' collars like a leash. If a captive is not restrained well enough by the chain, the captive can cause the chain to break if they move far out enough. The chains regenerate after a moment of being broken.

Captured Class Variant Roles and Information[]

Different class variants of Programs can play different roles as Corruption-captured entities. For example:

Captured Program Bytes, instead of being forced to mine Bits, are forced to retrieve Program Hearts for their captors. They are basically like helpless pets to their captors. They can be restrained with one chain.

Captured Programs (Standard) are forced to mine Bits endlessly, as usual. Canonically, they can be restrained with one chain.

Captured Program Chubbs are forced to mine Bits endlessly as usual, but also are forced to provide food for their captors. They are given chef hats that correspond to their role and to their captor's style. Due to their miserable state, when they spawn food, it created a lower-pitched "sparkle" noise than usual. Canonically, they require two chains to be restrained properly.

More information can be viewed here

Captured Bloatware are weakened to the point that they cannot use their Flubber Clubbers to defend themselves. They are used as livestock, basically harvested for their Data-meat (Note: Bloatware meat canonically exists according to DuncanDunclub). Canonically, they require four chains to be restrained properly. Captured Lesser Bloatware also receive the same weakened livestock treatment. Canonically, they require three chains to be restrained properly.

Captured Abandonware are very weak and "elderly", and therefore are at greater risk of death than other captured Program variants. They are forced to endlessly mine Bits just like most of the other captured variants, with no care being given to their weakened nature. This overworking, combined with the malnutrition that all captured Programs face, is what usually causes them to inevitably perish. They can be easily restrained with one chain.

Captured Royal Programs (Motherboards [in Mini form], RAMs, ROMs, etc.) are given the same work as standard Programs. To add insult to injury, their crowns are taken away from them. They can be restrained with one chain.

Infected Captured Programs[]

Over time, as a captured Program remains in captivity, they can become infected and begin to transform into a Corruption whose species matches that of their captors. These infected Programs are capable of eating Program Hearts without feeling as much pain as their normal counterparts. Eating Program Hearts speeds up the process of infected Programs' transformation into a Corruption. Depending on which class variant a Program is, it will corrupt into a certain class of Corruption.

Infected Captured Programs go through various stages as they transform into a Corruption. According to DuncanDunclub, at the early stages of infection,"[...]they begin to show signs of acceptance towards their capturing, and begin to encourage other programs that this is their new life, gets a bit snappy". Then, as their stage progresses,"[...]they begin to gain strength and show distrust in programs, sometimes even picking fights with them[...]". Near the end of the transformation,"[...]they almost fully lose trust in programs, and their tendencies to kill come to light. They're lower than the corruptions who captured them still, but are very much close to becoming one themself". Finally, they become a full-fledged Corruption, with all traces of their Program past being lost as they lose their memories of their Program life (unless the infected entity is greater than a normal Program, such as being a Motherboard, RAM, or ROM. These entities retain some of their memory after being fully corrupted).

More Facts[]

  • Captured Program Chubbs were once Special Token-earnable characters in the Battle Zone back in 2018. They were changed to random chance spawns at some point later on.
  • Captured Program Bytes were added as Rare Spawns to Databrawl's Battle Zone on May 17, 2020. They serve the same function as regular Program Bytes, which is healing their allies.
  • Programs and other friendly software are not the only entities that can be captured. Corruptions can also be captured.

More Images[]

Captured Corruptions are Corruptions who have been captured by a character faction. The only Corruptions that have a captured version in-game are Viruses and Malware. Additionally, so far, the only versions of captured Viruses and Malware seen in-game are Virus-captured and Malware-captured.

Corruption-Captured[]

When captured by Corruptions such as Viruses or Malware, Corruptions are taken to their captors' base, given Bitminers, then forced to endlessly mine Bits. One of the ways that Corruptions capture Corruptions is through taking them to the capture holes at their base/encampment.

The captured Corruptions' captors have tracking devices that they use to help them keep track of captives and prevent them from escaping. Captured Corruptions are also forced to wear collars that correspond to their captor's style. The collars have IDs on the back of them (which is the player's Roblox ID in-game) that help the captors keep track of their captives and prevent them from escaping.

Corruptions also use chains to restrain captured Corruptions. The chains are attached onto the captured Corruptions' collars like a leash. If a captive is not restrained well enough by the chain, the captive can cause the chain to break if they move far out enough. The chains regenerate after a moment of being broken. Presumably, the amount of chains it takes to restrain a Corruption depends on the Corruption's size and strength.

The in-game description for both Malware-captured Viruses and Virus-captured Malware reads as follows:

"Seems like this corruption got forced into mining by its rival. Luckily for this guy, it's surrounded by food!"

What this description suggests is that captured Corruptions kill captured Programs and consume their Program Hearts, allowing them to get a taste of something else besides the nasty food that is typically given to all Corruption-captured entities.

Being that Corruption-captured Corruptions are Corruptions, they cannot become infected and turn into their captors' species like captured Programs.

Corruption-Punished[]

Punished Corruptions are Corruptions who have been punished by their kind for some form of misbehavior such as being kind to the enemy, being a traitor, or some other form of misbehavior. As a main part of their punishment, they are treated exactly the same as captured Corruptions and captured Programs. They are forced to mine Bits endlessly, wear ID collars, are given terrible food, etc.

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