Fixed an issue where ranged weapons could not damage the Warden.
Fixed an issue where the Warden could potentially get stuck inside the drain (or end up in its spawn pit) in front of its spawn area like an oversized sewer gator.
Fixed an issue where Hollow RAM's abilities had incorrect colors.
Fixed an issue where Fructo Canister still dealt damage after being deactivated.
Fixed an issue where the tall fence near Pumpkrin spawns ignored projectiles.
Fixed an issue where the randomized ambient sounds were not utilizing the Halloween sounds.
Fixed Hollow Bloatware's passive spawn food ability not working at all.
In Roleplay[]
Immersive character rotation has been added and can be toggled on a whim! Use the commands menu (which is now condensed to being toggleable by clicking the ! symbol) at the bottom left of your screen to enable and adjust it!.
Tons of tools have been made to work with DB Battle's mobile support, and will act accordingly.
We're testing a new feature where some accessories can apply unique voicelines, and currently this applies to Astartegram when equipping any accessory with "Chaos" in its name.
October 15, 2024 (Blightfall 2024)[]
Blightfall returns with a much more fleshed out map, modern balance changes & mobile support, and everything from the year prior.
Every part of the map has been updated, no more temporary grey blocks!
Background structures have been added to further flesh out the atmosphere!
Sewer System has been expanded with new rooms and alternate pathways, and it opens earlier in new servers!
Rain & Thunder will periodically show up and greatly darken the map, which now has a few more lights around!
Tools have been updated with the recent firewall mechanics change, but only the Fructo Machete and Fructo Canister, no Flash Staff for this event! (Fructo Machete & Shot Baton have gotten balance changes)
Reduced Fructo Machete's ranged distance from 32 to 24.
Reduced Fructo Machete's damage range in ranged mode from 16 - 28 to 10 - 18 to better balance it with the tight corridors of the Hollow computer.
Fixed an issue where Fructowall health values did not match the standard Firewall health values as intended.
The Warden is active on Day 1, get ready for a boss fight!
Fixed an issue where the killfeed was too low.
Fixed an issue where candies didn't spawn correctly on the map for Pumpkrins.
Fixed an issue where players could get infinite mines.
Fixed an issue where collecting all 24 big candies did not reward players with a badge.
Fixed an issue where the second sewer pipe near Fructowall Security spawn didn't have any visible water, leading players to believe the water had receded and jump to their death.
Fixed an issue where most Special Token-earned Corruptions could not use Program Hearts.
Attempted to fix MadSack being unable to attack after grabbing an item.
Attempted to fix Hollow Bloatware spawning that nasty super food again. (which failed, as the passive food spawn broke)
Updated Byte hitbox sizes to match the normal Databrawl byte sizes.
Fixed an issue where Hollow Bodier death effects did not damage enemies.
October 6, 2024[]
In Battle[]
Made an attempted fix for Special Characters not being able to turn.
Adjusted the Jump Pads around the pit.
Updated the mobile crosshair to not acknowledge Console/Gamepad users.
In Roleplay[]
Anniversary has ended, Partygram is no longer earnable!
While it may look hot, things are actually cooling down, giving the greenery a copper tint!
October 1, 2024 (Battle)[]
Fixed an issue where mobile/gamepad detection was inconsistent.
Made the side buttons able to be hid.
September 30, 2024 (Battle)[]
Updated the character movement to where mobile users' characters will follow the camera instead of the last place the user tapped, which should make it easier for mobile players to enjoy.
Desktop users will still use the mouse to aim, but utilizing Mouse Lock / Shift Lock / First Person will utilize the camera method so going around corners or getting near other players doesn't make your character move awkwardly.
Mobile users will now be given a slightly raised camera and a new crosshair on their screen.
All ranged projectile weapons have been updated to use the crosshair on Mobile devices. Desktop will be unchanged.
Fixed an issue where Firewall Sentries could not use vertical jump pads.
Potentially fixed an issue where some characters simply didn't rotate.
Potentially fixed an issue where some touch-enabled devices did not come with the mobile crosshair.
September 28, 2024 (7th Anniversary)[]
In Battle[]
Databrawl's 7th anniversary is at hand! Balloons and floats have been set up as confetti rains from the sky!
Movement system has been somewhat overhauled thanks to lazerwolf11. Your character will now smoothly follow your mouse while aiming, adding a new level to gameplay.
Shot Baton has been reworked and remodeled, with brand new melee animations and a new ranged mode that's AOE based rather than projectile based.
Fire Canister has been reworked and remodeled with an expansion-based cloud function, with the addition of a delay on impact and a beeping noise while flying through the air.
Changed projectile classification of Mines and Stone Toss to "Big Projectiles", meaning they will instantly break any window and keep going until they hit a solid surface or player.
Updated windows for some structures to allow better pass-through when broken.
Fixed an issue where the sliding balcony doors in Program Apartments wouldn't break properly.
The ramps leading to the third floor of Program Apartments is now inaccessible.
The inner rooms that have no windows in Program Apartments have been locked and cannot be entered.
Mace's Crippling Bash now has a charge meter for its Daze effect, when it's ready, your weapon will glow and the next strike you make will apply a Dazed debuff to your enemy.
BattleAxe's swing windup has been increased from .35 to .425, paired with a slower windup animation.
BattleAxe's Blade Hurricane now provides a 0.15 speed buff when used, but also applies Dazed debuff to you once done.
Daze and Scared status effects now give off a visual & audio indicator to affected players.
Daze and Scared status effects now give a 0.15 jump debuff.
Fixed the dam holding back the 8 trillion gallons of boiling coolant.
Fixed an issue where the Processor Palace would gradually degrade over time due to a microcode error that results in over-volting certain components of the computer.
August 6, 2024 (Roleplay)[]
Added a lot of accessory variants as well as two new armor sets to Astartegram: Grey Knight & Chaos Terminator. Increasing the total amount of accessories for Astartegram from 65 to 107.
Renamed some Astartegram accessories to be less confusing.
Fixed an issue where many character descriptions had typos or incorrect lore.
Updated character descriptions for Vilnav, Muadeu, and Bodiers.
Changed windows for Program Apartments and Antiware Hospital so the middle supports for windows have no collision, allowing easier pass-through once broken.
Fixed an issue where Alpha Firewall's Firewall.bat tool did not animate correctly.
Fixed an issue where the rooftop of Antiware Hospital had incorrect collision.
Updated the 'Default' Camera Effects preset to match the current lighting of the game.
July 31, 2024 (Battle)[]
Fixed Firewall Sentry's Defense Protocols bullets not being able to hit anything
Added bullet damage value while in sentry mode to Defense Protocols' tooltip.
July 20, 2024 (Roleplay)[]
Antiware Hospital has gotten a lot more visual upgrades, including brand new interior furnishing and stock! This includes new billboards by SudoMesh and vesra_main.
The dance floor in Hard Disco has been visually overhauled!
Fixed an issue where Mediwall wasn't considered a Firewall character by doors.
Fixed an issue where some apartment rooms couldn't be opened.
Fixed an issue where Fridges could be interacted with despite being an incomplete feature.
Renamed "Mini Comodo Centrus" to "Comodo Centrus".
Removed 'Workout' and 'Extra Data' accessories for Program.
Fixed an issue where McDod hats were still available.
Fixed an issue where the duck in Program Apartments was loud and spammable.
July 10, 2024 (Roleplay)[]
Added 9 songs introduced from the latest update to the MP3 presets: Lair of the Wizard, Midnite, Ritmo Bossa Nova, Hotel Lounge Trio (A & B mixes), Pleasant Pastimes, Diagnosis, Meditec, Touching.
Added 18 new MP3 presets: Ambush, The Old Sword, Electronik, Joyful Evening, Raising the Dead, California Way, Freylekhs, Glorious Victory, Final Hour, Jungle Jump, Courtly Musicke, Evil Times (A & B mixes), Tough Secrets, Maggie's Night, A Fair Maiden, Deadly Treasures, Golden Country.
Made Brawlers and Nybbles for Virus & Malware (andtheirholidayvariants) able to use the tools of their respective faction.
Removed unecessary reporting options, added a few new ones.
New Building: Kernel Kitchen - A humble soup kitchen made to feed programs who aren't assigned to an application, helping those in need.
Virus & Malware have gotten fully remodeled weapons with new animations! Regular weapons have been updated to match their functionality.
The new Virus & Malware Spawner has been added to Character Pack #3 with its new abilities!
The old spawner accessories for base Virus & Malware were changed, and the old spawner staff has been added to the Toy Machines, locked behind 'More Stuff'.
Holly & Hollow RAM now have Projected Pummel and a Projections color group that colors the projected pummel, bubble shield, and bubble wand accordingly.
Holly Gruel's Coco Straw has been updated to match the functionality of Soup Ladle.
Background structures have been added to give the Home Computer a more lively feeling.
Construction on the new fast food joint has begun.
Windows can now be broken in the Pre-Alpha, Alpha, and Beta maps.
Out of respect for their original creator, we have decided to remove the following characters: Vyrus, Malicious, Download, Firewall Guardian, Polymorphic.
Accidentally moved Frederick Crung back to Group Exclusive for around 85 minutes.
Coolant Drop no longer changes colors as intended.
Fixed an long-standing oversight where Vilnav didn't have the canon checkmark symbol.
Fixed an issue where music would bug out when equipping tools in certain areas.
Fixed an issue where mcdod ads would still show up.
Fixed an issue where the Hospital kitchen freezer didn't have icicles.
The "Away" status no longer instantly appears when you click off the Roblox window, and now appears when you're inactive for 30 seconds instead of 60 seconds.
July 4, 2024[]
Gruel soup ladle potential healing has been increased from 11-17 per swing to 12-18 per swing.
Fixed an issue where Street Lamps and spent Projectiles could affect the player's aim, resulting in ranged abilities firing in unintended directions.
Fixed an issue where Malicious/Viral Infection Chunk never disappeared despite being spent and invisible.
Attempted to fix CIH's stone toss sometimes breaking without reason (which failed).
Fixed an issue where Bodier's giga punchers would break when unequipped.
Tweaked hit detection on most projectiles throughout the game to hopefully be able to hit things better.
Malicious/Viral Infection Chunk velocity decreased from 150 to 100.
Malicious/Viral Infection Chunk bounce cooldown increased from 0.2 to 0.5.
Added invisible wedges on the base connectors on the middle island to make it easier for tanky units to traverse.
In Battle and Roleplay[]
Updated moderation capabilities.
July 1, 2024 (Battle)[]
Fixed a softlock that could happen while trying to spawn players as a Firewall Sentry.
June 30, 2024 (Finale Update Part 2)[]
In Battle[]
New corruption support unit: Spawner! Heal your allies with your alt ability, or heal yourself by attacking your enemies! Be careful, though, you're not as strong as you look!
All 10 default melee weapons for the standard units have been entirely overhauled with new abilities and passives!
Sword can now lunge forwards to close the distance.
Warhammer slams the ground in a massive shockwave to knock back enemies.
Chakrams are now dual wield, and one can be thrown like a boomerang.
Mace can temporarily slow enemies on hit, acting as a great support weapon.
Data Miner will extract bits from enemies you strike, effectively stealing them from enemy teams.
BattleAxe can spin rapidly to hit multiple targets at once.
Knife has a special strike which can wound enemies, preventing them from healing.
Hatchet can launch you into the air, and then send you right back down with a powerful slam.
Spear is now larger and has an extended reach, making it great for keeping enemies at bay.
Bat can still home run like before, but now it can be manually activated.
All 3 default ranged weapons for the standard units have been updated to function in more unique ways!
Data Chunk is now the Viral/Malicious Infection Chunk, it can bounce against surfaces and hit an enemy multiple times.
Data Stars are now the Vishurikens and Malistars, they're thrown in sets of three in a decent spread.
Major Map Updates! Various structures have been visually and functionally improved! Check out the Cookie Factory, Antiware Hospital, Center Island, Program Apartments, Ruins and Storage Structure!
Background structures have been added to give the Home Computer a more lively feeling.
Corruption Spawns now some crudely-built barriers around them to help with protecting their spawns.
Food Machines deactivate if the user is under stress, meaning they can't be used until you're out of combat.
Spyware and Scareware have been given animation updates to match their standard counterparts (Spy Knife, Scare Spear).
Hands on most characters no longer count as hitboxes, exceptions are tanks such as CIH, Happy99, Bodiers, Bloatware, and Boss Enemies.
Added a anti-cheat system that automatically kicks you if you use exploits to have more than 1 item selected, however, it can falsely kick legit players via lag and switching items.
Altered spread pattern of projectiles, making them spread more the further they fly, one projectile will always have no spread while the rest will still have randomized spread.
Increased projectile fly time from 3 to 6.
Increased projectile velocity from 75 to 100.
Decreased projectile floatiness from 0.625 to 0.3, meaning they fall faster.
Projectiles become weaker after flying for 2 seconds, dealing only 6-8 damage.
Projectiles only deal 40% of their usual damage to windows.
Soup Jump now activates as a Q ability instead of aiming close to yourself.
Soup Jump now has a specific cooldown instead of taking up the weapon's cooldown.
Extra stats now display on the tooltips for Soup Ladle and Soup Pulse.
Attempted to fix CIH’s Stone Toss failing to fling or breaking in general.
Applied a fix for Spyware’s Disguise Kit, which failed.
In Roleplay[]
Background buildings readded.
June 14, 2024 (Roleplay)[]
Updated MP3 audio blacklist.
Updating servers to properly apply the character material fixes.
The Database File Library no longer has a giant hole with a jump pad, which was primarily a battle feature.
Added the 'Market Crash' mix of 'Dinner at Nine' to the MP3 presets, which plays inside the Bits Exchange Databank, mixed by Danieloftheday.
June 12, 2024 (Roleplay)[]
Funding for McDod advertisements have run dry and will no longer display on ad units.
Furnishing and debris within McDod has been removed in preparation for demolition.
Message notice next to McDod moved and updated.
Added the "Everything Must Go" mix of Broadway Shopping to the MP3 presets, which plays where McDod is, also mixed by Danieloftheday.
June 10, 2024 (Roleplay)[]
Updated the system security proxy.
Updated Bits in ore form & tool form to be more consistent with color and lighting.
Removed all of the captured Programs that were seen in the following locations: Underground Mine and both Encampments.
Removed various stuff from McDod, such as all of the electronics and the Toy Machine for example.
June 9, 2024 (Roleplay)[]
More construction appears to be going on near Hard Disco.
Fist Flurry has been updated to be toggle based instead of hold-based.
Updated roblox materials to their 2022 versions (metals, plastics, and glass will shine differently).
June 3, 2024 (Roleplay)[]
McDod has been closed forever and it's never coming back.
Firewall Sentry's Defense Protocols projectile damage has been nerfed from 20 to 16, cooldown decreased from 2 to 1.4, bullet velocity increased from 200 to 300.
Firewall Sentry's Sentry Mode projectile damage has been buffed from 40-44 to 48-50, cooldown decreased from 3.25 to 2.5, bullet velocity increased from 360 to 450.
Firewall Sentry's Defense Protocols now has a rapid fire mode for its projectile while Sentry Mode is enabled, dealing 12 damage per bullet and being able to fire much faster than before.
In-Game Reports have been updated to Exploit Reports.
New Status button! You can now get your RP status above your head in bright colors! You can find this where the current Rules, Report, and F.A.Q. buttons are.
AWAY and MENU indicators have been added above players who are away from their device or are choosing a character, this will be shown with their current status.
Maximum name length has been increased from 64 to 80. Maximum description length has been increased from 160 to 180.
For further testing purposes, more Immersive Ads have been sprinkled around the map, now with new flatscreen models to better fit. Video ads will be disabled when you go AFK.
Added 1 new Misadventures of PB Winterbottom ID: The Ticking Tarts.
Added 1 new Go! Go! Hypergrind ID: Menu.
Added 1 new Christian Mondstein & Jo Part ID: Clique Chic.
A random building has been destroyed.
Reduced server size from 72 to 60.
Fixed a bug where TV ads couldn't be clicked on to pop up a video.
Fixed a bug where one of the apartments lacked a TV.
Significantly reduced the amount of ad units present in the map.
April 20, 2024[]
Removed the invisible barrier that was present on the right side of the Cookie Factory, which was a remnant of when the Cookie Factory was a Program spawn location.
Fixed an issue where the street lamps could be climbed by small characters.
Fixed an issue where street lamps were very loud when destroyed.
Fixed an issue where the Software Sweets food machines did not work.
A obtainable CSGO bomb has been hidden somewhere, using it on the Epic Nuke caused something incredibly disruptive, could only be done once per server.
Warboard, Wargrams, Fighterwall Security, War Malware, and War Viruses have all been removed.
February 14, 2024[]
In Battle[]
Special Tokens get automatically deleted after 5 minutes if no one picks them up. This is to prevent them from being permanently broken for a server, as a failsafe.
In Roleplay[]
New MP3 presets.
Added 5 new Mr Uncanny's Toy Factory IDs.
Added 6 new Inscryption IDs.
Added 7 new tdstr IDs.
Added 8 new Dayshift at Freddy's 3 IDs.
Added 8 new Minecraft: Story Mode IDs.
Added 10 new LISA The Painful IDs.
Added 11 new Cult of the Lamb IDs.
Added 12 new Yume Nikki IDs.
Added 22 new OneShot IDs.
Added 57 new Homestuck related IDs.
In Battle and Roleplay[]
In-game report system has been implemented. Abuse of this feature can get you banned.
February 4, 2024 (Roleplay)[]
Added a proper speed cap to Ragdoll and fixed an issue where the camera would lock to your head.
Fixed an issue with the neon on Plagued Mediwall's slim horns.
New MP3 IDs!
Added one new fan song from adsr_envy: flash.
Added two new Mechanicus IDs: Millennial Rage, Dance of the Cryptek.
Added two new PrismCorp Virtual Enterprises IDs: Pure, Totsuzen.
Added one new Sonic Mania ID: Metallic Madness (Remix).
Added one new Parasite Eve II ID: "M.I.S.T.".
Added one new Broken Reality ID: Aquanet.
Added one new Vektroid ID: We Need To Talk.
Added multiple sound IDs from the Hectic Holiday boss fight: 17 new IDs highlighted in red.
February 3, 2024 (Roleplay)[]
Plagued Mediwall has been updated with 10 new accessories and a new tool, all of which made by SudoMesh.
Physics characters now have a brand new Ragdoll tool which has updated mobility capabilities. In other words, you can roll now. Scripted by Entomatadotas.
Fixed an issue where changing character while in Sentry Mode would prevent the player from moving ever again.
January 26, 2024 (Roleplay)[]
Happy99 has been updated with 35 new accessories, all of which made by SudoMesh.
UNC4NNY has been updated with 10 new accessories, all of which made by Brikooo.
Added a few more MP3 Presets: Hit And Run, Botany Bay (b), Moloka'I Nui (A & B), Stack Of Leis, Music To Drive By, Dancing The Hula, Maui Beach, Waltzing Flutes, Calling All Clowns, and 6 different Dramatic Impacts
January 13, 2024[]
In Battle[]
Buffed Happy99's Trouble Twister speed buff from +.25 to +.4.
Buffed Corruption Nybble's walk speed from 22 to 24.
Buffed Hardware's Greatsword swing damage from 40 - 44 to 46 - 50.
Buffed Hardware's Greatsword smash radius from 20 to 24.
Buffed Cookie's Rolling Pin cooldown from 0.9 to 0.8.
Nerfed Cookie's Rolling Pin crit damage multiplier from x1.75 to x1.5.
Fixed an issue where the killfeed would post a KO twice.
Self KOs now shame players in the killfeed.
In Roleplay[]
Winter & New Years theme has come to an end, normal Databrawl Roleplay has come back.
The ruins have been completely leveled and converted into a parking lot.
The two buildings behind Hard Disco have been rearranged.
January 5, 2024[]
Reworked the Jump Pads to make them more responsive, play a sound when used, and even go on cooldown after being used, making it harder to just stand on the jump pad and become harder to hit.
The rooftops for Antiware Hospital and Program Apartments are now inaccessible, they've been closed off and the jump pads on the top floor are removed for each building.
Added spawn protection zones for the Programs team, and an extra launch pad outside the one behind the Cookie Factory.
Buffed Cookie's Rolling Pin damage from 32-36 to 36-40.
Buffed Program's health from 75 to 90.
Buffed walk speed for Program and Program Chubb from 22 to 24.
Buffed Hardware's health from 275 to 300 and enabled the ability for it to eat food.
Altered the Spear's damage window and windup values to match the Scare Spear's.
Nerfed the Warhammer's Damage from 48-52 to 44-48.
Nerfed the BattleAxe's Damage from 40-48 to 40-44.
Fixed an issue where players could artificially keep Time Played going by resetting, rather than engaging in combat like intended.
Fixed an issue where the Center Bridges were not turning yellow upon activation as a warning to other players.
Fixed Hardware's Greatsword not functioning at all.
Fixed Spyware's fake username being improperly colored while disguised.
Fixed an issue where Corruption Specials were unable to eat Program Hearts.
January 1, 2024[]
In Battle[]
Fixed an issue where advanced Firewall units still had blue particles.
In Battle and Roleplay[]
The chat has been reverted to its original version after the devs discovered that Roblox still has not added proper APIs for channels, whispers, resizing, and other much needed additions.