Abandoned[]
yep basically i abandon this blog. I got no interest to continue it. Want to see actual good rebalance ideas? Go to ratgoblins account and try to find those rebalances ideas in his posts (they are not just text but images). Hi or bye and have a great day
Good team[]
Bloatware[]
Bloatware - pretty funny guy. Hes fat and can hurt people. My idea may be too ridiculous but what if we turn bloatware into a random spawn character? Ik thats crazy but listen. This bloatware gonna have less hp (500-700), deal less damage (28 to 32 damage), be slower (16 studs per second), higher cooldown for stampdede (18 seconds) and less dmg for it (32-36). The spawn chance of it will be pretty low (2,5%), but it can be boosted by brawler booster to 5% (i mean technically bloat is just a fat chubb). Its not an actual feature that im asking to add to this game. Its just my speculations. Instead of it we can just go by easier way. Just nerf him. Not so hard as i write before but it would be great to nerf such a stats like damage, speed and hp.
Cookie[]
I got 4 ideas for this useless piece of cookie
- Let him pick up mines. However all mines that he picked up will turn into a healing mines (like in a Halloween event). He can heal his teammates with these mines (which is pretty obvious)((the color of these mines is light lime))
- Again let him pick up mines but this time they will actually deal damage like a real mines. However they will be less powerful in hands of cookie: blast radius will be reduced to 25 studs, their damage will decreased to 125 (not capable of killing ransomware or scareware), they cannot flung brawlers, their knockback will be much lesser and enemies gonna take control over character after being mined much quicker. The benefit is that mine is pretty quiet, so enemy will hear it only when the mine is about to blast near them. Their color would be dark green
- Make cookie actually good. Buff hp to 150, reduce rolling pin swing cooldown to 0.8 and increase its damage to 26 - 30, fix the slingshot to make it actually always stun enemies and make its hitbox bigger with a lesser racharge time (7 seconds). It can be also slighty nerfed by reducing damage of shingshot to 12 - 16
- Make it a random spawn character. Chance of spawning as cookie would be 20% (15% will be too low and with 25% chance databrawl will turn into a cookiebrawl). There can be one problem if theres too much cookie because they can just stun enemies for a long time but it can be fixed just by adding a stun resistance after being stunned (if cookie will try to stun enemies that already got stunned not so long time ago the stun will just not work)((maybe stun resistance will last like 5 seconds or smth like this))
i had an idea to just delete cookie from the game because it lowers chance of getting actually good charactes from the tokens but my 4th idea is just making this one unnecessary
Hardware[]
Oh look its the third lame and boring character in a row for a good team. Yeah he is even more boring than cookie or bloat which says a lot about fun that you will have playing this guy. I have a great idea for him that is probably the best i ever had. Just buffing his stats like "increase its hp and speed and damage" wont work here. I got a two ideas tho
- The lame one: bring multihit back. It would be hella annoying so his second hit will deal less damage to the same enemy than first one (20 to 24 damage) and maybe decrease its swing cooldown to 1.7
- The other one. I got a base idea but still working on it. Yeah sry about it (I will eventually finish this blog(at least good team)but now I got no motivation to do it. Also I don't really like it)